
Count Downcula
Count Downcula is a gloomy vampire dragged to a mansion party he does not want to attend. Every step is queued to a countdown and fires on the beat, plan your moves, blend into the dancers, and survive the song as it speeds up.
Queue on the notes and don't make a scene.
Controls
- WASD / Arrow keys — queue one move per note
Difficulty
- Normal — retry the room
- Hard — restart the castle
- Garlic — one life
Credits
Art: tiles and characters from Dungeon Crawl Stone Soup, released under CC0 1.0. Part of the graphic tiles are from the public domain roguelike tileset (http://rltiles.sf.net)
Built in Unity for GMTK Game Jam.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | GamePro_2 |
| Genre | Rhythm, Adventure |
| Tags | Game Maker's Toolkit Jam, Medieval, Music, Pixel Art, Vampire |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
CountDowncula-Windows.zip 38 MB
CountDowncula-Linux.zip 35 MB



Comments
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I find it strange to see the beat (the visual and the sound) continue when we cannot play. It is not a ping pong between the beats and us, but if we succeed, it becomes one or maybe it would chain action (could not validate the hypothesis).
I did not reach the end of the foyer, I don’t have enough rythm to do so, sorry.
But I really like the music of the level.