Count Downcula is a gloomy vampire dragged to a mansion party he does not want to attend. Every step is queued to a countdown and fires on the beat, plan your moves, blend into the dancers, and survive the song as it speeds up.

Queue on the notes and don't make a scene.

Controls

- WASD / Arrow keys — queue one move per note

Difficulty

- Normal — retry the room

- Hard — restart the castle

- Garlic — one life

Credits

Art: tiles and characters from Dungeon Crawl Stone Soup, released under CC0 1.0. Part of the graphic tiles are from the public domain roguelike tileset (http://rltiles.sf.net)


Built in Unity for GMTK Game Jam.

Download

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Click download now to get access to the following files:

CountDowncula-Windows.zip 38 MB
CountDowncula-Linux.zip 35 MB

Comments

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I find it strange to see the beat (the visual and the sound) continue when we cannot play. It is not a ping pong between the beats and us, but if we succeed, it becomes one or maybe it would chain action (could not validate the hypothesis).

I did not reach the end of the foyer, I don’t have enough rythm to do so, sorry.

But I really like the music of the level.